4/23 Progress: Refinement

Today we focused primarily on tweaks and bug fixes reported by testers.

  • Created a new fortress generator subset. This generator is a little heavier than the older one, but does create more complex scenes. Dungeons will be mixed and matched between them.
  • Improved NPC pain reactions and server side performance when those actions occur.
  • Reduced the amount of time that goblins spend strafing.
  • Active blocking in VR gamepad mode now has the same reduction bonus as in non-VR.
  • Tweaked how parrying works in VR. Due to the hold positions when using a gamepad it was parrying a lot of incoming attacks so we altered how that occurs. Blocking still intercepts fully if your shield blocks their hit in gamepad mode, but parries when inactive will simply pass through.
  • Reduced the regeneration rate in VR to make it on par with non-VR. This was an oversight from the last round of tweaks.
  • Added some maps to the packaged build which were missing. This was causing those maps to be generated in some cases and for it to return the player to the tavern due to the load failing.
  • Fixed a bug which was allowing it to skip multiple postions when switching video detail level in non-VR mode.
  • Fixed a packaging issue due to a borked map.
  • Fixed a minor issue with the gamepad icons.

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