3/27 Progress: Achievements

Today we focused on integrating Steam Achievements and multiplayer improvements, while also taking the time to improve hit reactions.

  • There are 4 new achievements which are earned by gaining new levels. They are given in 5 level increments at level 5, 10, 15, and 20.
  • There are 4 new achievements which are obtained by defeating bosses. They are gained on the 5th, 15th, 30th, and 50th boss killed.
  • There are 4 new achievements which are earned by successfully completing quests. They are earned on your 5th, 15th, 30th, and 50th successful quest.
  • There are 4 new achievements which are gained when you max out each of the four attributes (strength, intellect, stamina, and dexterity).
  • There is one new achievement which is earned once you have obtained at least one of all held item types.
  • Player reactions to NPC damage are now directionally correct and properly blended with the rest of the action.
  • Improved the NPC hit reaction system. Traditional reaction animations can now be blended with the physical animations simultaneously.
  • Converted the NPCs alphabetically up to Ratling Warlord to support the new hit reactions. The remaining NPCs will be completed in tomorrow’s update.
  • Fixed some situations where special abilities weren’t being displayed to other clients.
  • Removed debugging text from the NPC Tornado spell.
  • Fixed a bug which was making Ratling Shaman immune to physical damage.
  • Fixed a bug in the damage code for Shroom Guardians which was erroring when damaging non-VR characters.
  • Fixed a bug which was allowing Ratling Shaman and Witch-Doctors to fall underneath the ground.

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