3/24 Progress: Staves of Light

The flu bug slowed down progress today but we still had time to add in the Staves of Light.
 
– Introduced a new Staff of Light and two upgrades to it. These staves features protection oriented capabilities.
– Added a new Divine Light ability which is the default trigered ability for Light Staves. It creates a bright light which affects the vision of nearby mobs. This reduces their combat effectivenmess, and has a chance to completley blind them which will cause them to run around in confusion. If you are holding a Symbol in your other hand it will deal additional bonus damage against Undead.
– Added a slew of new particle effects.
– It will now properly disconnect your multiplayer session after you return to the tavern.

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