3/23 Progress

  • Introduced a new Necromancer dungeon theme.
  • Added new Goblin Lieutenants. These are a new boss mob type. Lieutenants will increase the combat effectiveness of nearby goblins.
  • Goblins will now spend more time attacking and less time defending.
  • Blunt weapons now deal additional damage vs. Undead Dragons.
  • Increased Goblin movement speeds.
  • Improved the way the Goblin Swordsman grip their swords.
  • Improved the tilting when Bats fly around.
  • Improved Goblin Swordsman loot quality.
  • Added a new Goblin centric dungeon theme for characters level 3-5.
  • Added particles to Darkwater Priest heals.
  • Added two new weapon models which will be used for the Wind and Arcane Staves which will wrap up our weapon types for release.
  • Scorpion Sting will now last longer than one tick on non-VR characters. It was meant to tick 5 ticks on both VR and non-VR but was not set properly.
  • Fixed a damage related bug on some NPC AoE attacks. It caused damage to tick more times than was intended and made some attacks extremely deadly.
  • Fixed some issues where pets were avoiding damage or debuffs when they should have been affected.
  • Corrected an issue with Drak Warlords tailspin attack which was not poisoning characters in non-VR mode.
  • Fixed a bug which was preventing knockback attacks from working properly.
  • Fixed a bug which was preventing Darkwater Priests AoE from dealing damage it was only debuffing previously.
  • Fixed a bug which preventing Darkwater NPC projectiles from damaging players in VR mode.

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